AI Insights · Timothy · January 2022
Top 5 Tycoon Games in the Netherlands: Q4 2021 Performance
In Q4 2021, the top 5 tycoon games in the Netherlands showed diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
Throughout the fourth quarter of 2021, the top 5 tycoon games in the Netherlands exhibited varied performance metrics across downloads, revenue, and active users. Data for these insights is provided by Sensor Tower.
Hay Day from Supercell experienced significant fluctuations in weekly revenue, peaking at around $115K in the final week of November and again reaching approximately $114K in the last week of December. Weekly downloads showed an upward trend, starting from 4.5K at the end of September and reaching a high of 11.6K by mid-December. Active users also saw a remarkable increase, growing from 241K to over 430K throughout the quarter.
Township by Playrix demonstrated a steady rise in weekly revenue, with notable peaks at $60K in mid-December. Downloads fluctuated but saw an increase towards the end of the quarter, reaching over 6.4K by the last week of December. Active users remained relatively stable, with a slight increase from 59K to 57.8K over the quarter.
Klondike Adventures: Farm Game from VIZOR APPS LTD had its weekly revenue peak at around $31.9K in mid-December. Downloads varied, with a notable dip to 1.1K at the end of November, but recovered slightly to 1.6K by the end of December. Active users remained consistent, hovering around 25K to 28K throughout the quarter.
Family Island — Farming game from Melsoft saw a strong revenue performance, peaking at approximately $31.6K in mid-December. Weekly downloads increased from 2.6K in late September to 5.7K by the end of December. Active users showed a steady increase, growing from 7.5K to over 11K during the quarter.
Family Farm Adventure by Century Games Pte. Ltd. experienced a substantial increase in weekly revenue, peaking at around $38.1K in the final week of December. Downloads showed a significant rise, reaching a high of 11.3K in early November. Active users also grew, peaking at 17.9K in early November before stabilizing around 15.7K by the end of December.
For more detailed insights and data on app performance, visit Sensor Tower.